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Bomberman 2 DS brief level-by-level notes

Notes intro

These notes are based on Rife's Any% world record route (and his notes), with several tweaks and improvements. Some levels can probably be improved further, as they may make compromises on certain stats (e.g. speed, bombs). This webpage features some recent improvements to the route (October 2025). These include:

As of August 2026, I am slowly working on some more tweaks, which should be mostly done, but I haven't fully committed them yet.


Regarding language/region

The "Mission Report" screen at the end of each level (or after dying) takes a different amount of time in each language, because the title at the top of the screen must be fully printed out before the information cards appear. Additionally, entering a level is 3 frames slower in certain languages (I'm not sure what causes this, but it may be the text at the top of the screen again. I also don't know if this number could be different depending on which zone you're in; this 3 frame number is just for Zone A. Testing other zones would be annoying because then I'd have to mess with save files). This is all the impact that the language has that I know of right now, although I originally didn't know about the 3 frame discrepancy.

The conclusion: if you want to save about 15 seconds, run the game in Japanese/German (Japanese is optimal with current knowledge — they share the fastest Mission Report text, but German enters levels 3 frames slower, adding up to 3.4 seconds lost over Japanese).

Things you should be familiar with when playing the game in a foreign language:

Letter EN JP DE
A BASE べ一ス BASIS
B FACTORY フアクトリー FABRIK
C TOWN タウン STADT
D RUINS ル一イン RUINEN
E DESERT デザート WÜSTE
F CAVE ケーブ HÖHLE
G TOWER タワー TURM

Other notes


Level route / SpeedGuidesLive

The rest of this page below this section is a web version of the level notes. There is also an XML/markdown version for use with the markdown fork of the SpeedGuidesLive component for LiveSplit (using these splits), which has been updated with the 2025 improvements.

The benefit of using SGL is that once you finish each level, you can view the notes for the upcoming level in isolation, with no need to focus on one section of many, or gradually scroll through a long document. I have used it for several speedgames, and find it very helpful, which is why I am sharing it here.

As of August 2026 I am working on more tweaks to the route, currently visible as small comments underneath some level notes. When I've finished testing those changes, I'll update the markdown version as well (it is still on the October 2025 version). As part of the testing, I did a Tool-Assisted demonstration of the route (with lots of retrying missions, but making sure the gameplay isn't too too crazy). This run clocks in at a 1:34:39 (or thereabouts), which is theoretically 17 minutes faster than Rife's current world record, not that TAS and RTA can be directly compared. While this is a lot of timesave, it can't go significantly lower without any proper glitches or skips being found.


Notes

Base (A1-A10)

A-01

Take damage on second bomb before card key spawns

A-02

Equip

helmet

A-03

Equip

body

A-04

Equip

arm

A-05

Equip

leg

A-06

Collect

Protect Suit 3-Center

A-07

Collect

Speed Feet betw. 2-3

A-08

Collect

Kick Boots 3-Center

A-09

Collect

A-10

Equip

boss takes 5 hits

Factory (B1-B9)

B-01

B-02

Collect

B-03

Equip

Knuckle Glove

B-04

Collect

Quick Bangles 2-3 center (place bomb before threshold to skip timing)

B-05

Equip

B-06

Collect

Bomb Vest 3 center

Lay bombs for 3 just after energy core disappears off screen

Note Sep. 2026: with some rough testing using IGT, I've determined that Knuckle Glove actually is faster on average here, even when you have to collect the part. Short fuse is great but the 2nd mission is really fast with punching and the 3rd mission can also be fast.
With this in mind, it makes sense to use the same parts as B-7 and shift its equip menu up.

B-07

Equip

Collect

Dangerous Helmet Red route Center

Lay bomb for mission 3 at 2 tiles away from wall, when the core is 2 tiles away from whichever edge it is going towards

Note Sep. 2026: I'm not sure what the point of switching to Speed Feet is here. Being able to one-shot the warrior in the 2nd mission is good, meaning you'd want to switch to Attack Gear and Kick Boots (or keep the Kick Boots on if this also applies to B-6)

B-08

Equip

Dangerous Helmet

Collect

Throw Gloves UR quadrant (take right exit from 1)

Lay bomb for 3 at or just to right of 3rd hard block from the left

Note Sep. 2026: You can stick with the previous part set and skip this equip menu; I didn't see any drawbacks

B-09

Equip

Spam bombs at beginning and clear blocks. RC LL CL CR

Collect

Power Changer center

Town (C1-C10 + B10)

C-01

C-02

Equip

Note Sep. 2026: It's possible that throw isn't enough of a help here to justify switching it on and off. Avoiding this would skip two equip menus

C-03

Equip

Quick Bangles

C-04

Equip

Throwing gloves

C-05

Equip

C-06

Equip

C-07

C-08

Equip

Kick Boots (if you previously unequipped)

Collect

C-09

Equip

RDU LDU

note Aug. 2026: I think switching to the boss part set is better here, since it gives >2 bombs and removes one equip menu. Throw doesn't really get any use so no need to take up equip points with it (unless there's some sweet throws you can do between rooms?)

C-10

Equip

B-10

Ruins (D1-D10)

D-01

Equip

note Aug. 2026: I'm considering not equipping Nitro Boots here, since you end up unequipping them on the next stage to do a skip. Having quick fuse doesn't seem 100% necessary here. Ultimately you'd save time skipping the equip menu in D-2, but lose a bit of time on each mission here. Parts: Strong Helmet, Bomb Vest, Throwing Glove, Kick Boots

D-02

Equip

Unequip Nitro Boots, have 3+ bombs (Kick Boots?)

Collect

Attack shoes 3 top/bottom

D-03

Equip

D-04

D-05

D-06

D-07

Equip

Try to have 6 atk

D-08

left, right, back, right, right, back.

Collect

Wireless Helmet 2 bottom right

D-09

Getting Speed Helmet, Stealth Booster, and Block Boots almost seems viable just to save time in this level. However, I couldn't find any later levels where SP Block Walk might be helpful. The main problem is that you have to shuffle around pretty much all the current parts, so you spend a while in the equip menu to put them on and take them off after. It also takes time to get the parts, but this only really matters for one of them. Currently, I think it's time neutral at best.

D-10

Equip

Save part file, then equip

Note Sep. 2026:

  1. It may be good to move this level to after E-5, since the first 5 levels in Desert use the same part set as D-9. F-1 through F-03 would be played after D-10; E-6 etc. would be played after F-03
  2. I think it's very beneficial to have 9 attack here, as well as long throw. Wireless Helmet, Attack Suit, Throwing Gloves, and Attack Shoes can be equipped to accomplish this
  3. I think the save and load business can be skipped if the EXP thresholds are met in good time (if you are able to get LV20 upon leaving D-10), since this opens up a route variation where you use Wireless Helmet for F-01 through F-03, thereby only needing to swap two parts in between.
Item c. is under the assumption that a. and b. are followed

Desert 1 (E1-E6)

E-01

Equip

Recall part file

E-02

Remember to clear the path to the warp floor in advance (mission 3)

E-03

Collect

Speed armor 2 right-center

E-04

E-05

E-06

Equip

[LV20] Wireless Helmet

Rife is good at this level

Note Aug. 2026: I don't think I've ever had LV20 at this point in the run, in test runs or single segment. I feel like it might as well be moved to after F-3, since that will greatly increase the odds that it works out. That also means it can use the same part set as E-7

Cave 1/Desert 2 (F1-F3, E7-E10)

F-01

F-02

F-03

Equip

Collect

E-07

Equip

[LV21] Tech Armor

Collect

Remote bands 2 Red route

Note Sep. 2026: I'm not sure how consistently you'll get to LV21 here. Wireless Helmet cannot be sacrificed due to them being a requirement for the Remote Bands. Here are the options if you're still LV20:

  1. Equip Grip Spikes to have 6 attack for the Centipedes, sacrificing Short Fuse, which makes the 1st and 3rd mission annoying
  2. Equip Attack Suit, giving yourself 6 attack for the Centipedes, but ending up with 1 bomb and 2 fire (bad)
  3. Do F-04 (and possibly F-05) now in hopes that it brings you to LV21. It's not that bad; doing the route as written in 2025 would allow you to use Grip Spikes and Remote Bombs, but being slippery and using normal bombs is fine — the only drawback is that you have to hit the Tank a couple extra times. Compared to two Blue Centipedes, I'd much rather spend extra time with a single Tank
  4. Skip the equip menu and spend extra time with the Blue Centipedes. Honestly, if you play smart and can get some good setups without the guys running away from you, it's not that bad
Currently leaning towards option c, with a fallback on d (don't bother equipping anything different) if you don't have the exp for it. This of course means that you could end up falling short on exp, and being punished twice, by the Tank and the Blue Centipedes, but since you're skipping equip menus I think it's alright.

E-08

Equip

Grip Spikes

Note Sep. 2026: This level sucks no matter what. My new theory is that keeping short fuse combined with more bombs is a better play here, so now I'm suggesting Strong Helmet and Nitro Boots (keeping Tech Armor and Throw Glove — you could also instead use Bomb Vest and keep long throw available, but having more fire is nice for the first mission). No long throw for this level, but it only helps for the second mission, and it's still somewhat fast with regular throw. Not sure if there's a perfect solution, given what we have in mid-game.

E-09

Equip

Note Aug. 2026: It may be possible to just equip Attack Suit here, although it decreases Speed and Fire by 1 and Guard by 2. Doing this would allow skipping the equip menu for E-10 since we already have the Grip Spikes on

E-10

Equip

Cave 2 (F4-F10)

F-04

F-05

Equip

Nitro Boots

Note Aug. 2026: Not sure what the point of the Nitro Boots is here, with the remote bombs. Sticking with Grip Spikes seems fine, and even lets you have 1 more attack, although I'm not sure that it matters for this miniboss

Note Sep. 2026: I actually think that Long Throw is good here after rewatching Rife's run. Using the same part set as F-06 should be reasonable (Wireless Helmet, Tech Armor, Throwing Glove, Nitro Boots. Fall back on Kick Boots if not LV21, i.e. if doing F-05 before E-06). Of course, that means that F-06 might as well be done before E-06, since it's way more likely that you can get LV21 by this point if you're adding 2 additional levels

F-06

Equip

Throwing Glove

Note Aug. 2026: Also equip Nitro Boots, and equip Tech Armor to have more than one bomb?

F-07

Equip

use right path from 2-3

F-08

Equip

Get blue keycard in left half of 1

Note Sep. 2026: This level sucks no matter what you come in with. Remote Bombs are pretty consistent here, but are disadvantageous for the second mission. Nitro Boots are a big help for the 3rd mission if you don't have remote bombs, but then you're stuck with one bomb. Trying to increase your bomb count sacrifices your attack stat, and you want to have 8 attack for the two Tanks in the third mission. However, if you allow for 6 attack and accept that the Tanks will take another hit each, I think you get the best compromise we can get right now.
The only difference from the current part set above would be equipping the Bomb Vest, keeping regular throw and short fuse available.

F-09

Equip

Wireless Helmet (if not LV21, trade Tech Armor for Speed Suit)

F-10

Equip

Note Sep. 2026: This boss is actually really hard. I thought Line Bombs could do well here but they didn't. The less time you have to spend here, the better. Equip Attack Suit instead of Tech Armor

Tower (G1-G10)

G-01

Equip

Speed Armor

Note Aug. 2026: Technically having 8 attack allows you to kill the warrior enemy in mission 2 in one bomb, but this is a pretty minor difference imo. You can hope to find an attack pack in the first mission, and maybe save a couple seconds

G-02

G-03

G-04

G-05

Equip

Tech Armor

Note Sep. 2026: Kick could be good here, to escape traps and attack faraway soldiers.

G-06

Equip

Note Aug. 2026: I'm not entirely sure what the point of changing parts is here (vestigial from when Throw was used more in this zone?). I think Tech Armor + Grip Spikes is better, basically trading 1 speed point for 1 fire point

Collect

Missile Bands 2-right center

G-07

Equip

Note Sep. 2026: Using the same part set for three levels in a row is reasonable if you use Tech Armor, Missile Bands, and Attack Shoes.

G-08

Equip

Speed Armor

G-09

G-10

Note Sep. 2026: Remote Bombs may have merit here, since it allows you to place multiple bombs, but Missile Bombs are faster if you can hit your shots, since Remote Bombs pretty much requires having low movement speed in order to get 9 attack.
With Missile Bands in mind, equip Tech Armor to get 9 attack