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Bomberman 2 DS brief level-by-level notes

These notes are based on Rife's Any% world record route (and his notes), with several tweaks and improvements. Some levels can probably be improved further, as they may make compromises on stats or skills (e.g. no Long Throw or no Short Fuse).

Changelog

Major changes in October 2025:

Major changes in September 2026:

As of August/September 2026, I soft-launched a bunch of tweaks to the route in the form of commments beneath levels. As of mid-September, I did a proper re-route based on these comments, which route is visible below. To see the previous version of this page (with all the comments, but leaving the old route intact), go here.


Regarding language/region

The "Mission Report" screen at the end of each level (or after dying) takes a different amount of time in each language, because the title at the top of the screen must be fully printed out before the information cards appear. Entering a level is also 3 frames slower in certain languages (I'm not sure what causes this, but it may be the text at the top of the screen again. I also don't know if this number could be different depending on which zone you're in; this 3 frame number is just for Zone A. Testing other zones would be annoying because then I'd have to mess with save files).

Additionally, karne observed that the C-10 boss takes 5 full-power bombs on EU but only 4 on JP, saving a hit and reducing a bit of the RNG frustration with its "coward" phase. Bombs seem to do more damage to enemies/bosses but less damage to Bomberman, but further testing may be needed to know the cause and full effects of this.

The conclusion: if you want to save about 15 seconds from scrolling text and a couple more seconds from one of the bosses, run the game in Japanese. (German loses ~3 seconds over Japanese due to entering levels slower, and the EU version as a whole loses at least a couple seconds from having to hit the C-10 boss an extra time. EU is still fine if you're able to set the language to German, but not optimal.)

Things you should be familiar with when playing the game in a foreign language:

Letter EN JP DE
A BASE べ一ス BASIS
B FACTORY フアクトリー FABRIK
C TOWN タウン STADT
D RUINS ル一イン RUINEN
E DESERT デザート WÜSTE
F CAVE ケーブ HÖHLE
G TOWER タワー TURM

Other notes


Level route / SpeedGuidesLive

The rest of this page below this section is a web version of the level notes. There is also an XML/markdown version for use with the markdown fork of the SpeedGuidesLive component for LiveSplit (using these splits), which has been updated with the 2025 improvements.

The benefit of using SGL is that once you finish each level, you can view the notes for the upcoming level in isolation, with no need to focus on one section of many, or gradually scroll through a long document. I have used it for several speedgames, and find it very helpful, which is why I am sharing it here.

As of August 2026 I am working on more tweaks to the route, currently visible as small comments underneath some level notes. When I've finished testing those changes, I'll update the markdown version as well (it is still on the October 2025 version). As part of the testing, I did a Tool-Assisted demonstration of the route (with lots of retrying missions, but making sure the gameplay isn't too too crazy). This run clocks in at a 1:34:39 (or thereabouts), which is theoretically 17 minutes faster than Rife's current world record, not that TAS and RTA can be directly compared. While this is a lot of timesave, it can't go significantly lower without any proper glitches or skips being found.


Notes

Base (A-01 – A-10)

A-01

Take damage on second bomb before card key spawns

A-02

Equip

helmet

A-03

Equip

body

A-04

Equip

arm

A-05

Equip

leg

A-06

Collect

Protect Suit 3-Center

A-07

Collect

Speed Feet betw. 2-3

A-08

Collect

Kick Boots 3-Center

A-09

Collect

A-10

Equip

boss takes 5 hits

Factory (B1-B9)

B-01

B-02

Collect

B-03

Equip

Knuckle Glove

B-04

Collect

Quick Bangles 2-3 center (place bomb before threshold to skip timing)

B-05

Equip

B-06

Equip

Collect

Bomb Vest 3 center

Lay bombs for 3 just after energy core disappears off screen

B-07

Collect

Dangerous Helmet Red route Center

B-08

Collect

Throw Gloves UR quadrant (take right exit from 1)

Lay bomb for 3 at or just to right of 3rd hard block from the left

B-09

Equip

Spam bombs at beginning and clear blocks. RC LL CL CR

Collect

Power Changer center

Town (C1-C10 + B10)

C-01

C-02

C-03

C-04

Equip

Throwing Gloves

C-05

Equip

C-06

Equip

C-07

C-08

Equip

Kick Boots (if you previously unequipped)

Collect

C-09

Equip

RDU LDU

C-10

B-10

Ruins / Desert 1 (D-01 – D-09, E-01 – E-05, D-10)

D-01

Equip

D-02

Equip

Kick Boots

Collect

Attack Shoes 3 top/bottom

D-03

Equip

Equip Dangerous Helmet whenever you reach LV17

D-04

D-05

D-06

D-07

D-08

Collect

Wireless Helmet 2 bottom right left, right, back, right, right, back.

D-09

E-01

E-02

Remember to clear the path to the warp floor in advance (mission 3)

E-03

Collect

Speed armor 2 right-center

E-04

E-05

D-10

Equip

Cave/Desert 2 (F-01 – F-06, E-06 – E-10, F-07 – F-10)

F-01

Equip

Speed Armor

F-02

F-03

Collect

F-04

F-05

Equip

F-06

Equip

[LV21] Nitro Boots

E-06

Equip

LV20: LV21:

Rife is good at this level

E-07

Equip

LV20: LV21: (Wireless Helmet, Tech Armor, Nitro Boots)

Collect

Remote bands 2 Red route

E-08

Equip

E-09

Equip

E-10

F-07

Equip

use right path from 2-3

F-08

Equip

Get blue keycard in left half of 1

F-09

Equip

F-10

Equip

Tower (G1-G10)

G-01

Equip

Speed Armor

G-02

G-03

G-04

G-05

Equip

G-06

Collect

Missile Bands 2-right center

G-07

Equip

G-08

G-09

G-10