These notes are based on Rife's Any% world record route (and his notes), with some tweaks and improvements. Some levels are lacking notes/parts that might benefit from them, especially in the Attack department; I need to do another test run to fix these. This webpage features some recent improvements to the route (October 2025). These include:
I have considered using the part file function to save time equipping frequently used part sets, but I don't think there are any sets that are re-equipped often enough throughout an Any% run (they slowly evolve, and often will have minor changes to boost a stat or two)
The "Mission Report" screen at the end of each level (or after dying) takes a different amount of time in each language, because the title at the top of the screen must be fully printed out before the information cards appear. I couldn't find any other points in the run where there is "scrolling" text or other impact from the game's language, so I measured the length of this text in all six available languages and drew conclusions from there. English is in the slower-middle ground; French is the slowest; German is the fastest; and Japanese is only slower than German by one frame per level/death. (Note that language does not matter for individual level runs.)
The conclusion: if you want to save about 15 seconds, run the game in Japanese/German (whichever is more convenient, although Japanese is about a second slower). To that end, here is a table of zone names in English/Japanese/German (although I would recommend learning the zones by their menu position since the level names use letters instead of the zone name):
| Letter | EN | JP | DE |
|---|---|---|---|
| A | BASE | べ一ス | BASIS |
| B | FACTORY | フアクトリー | FABRIK |
| C | TOWN | タウン | STADT |
| D | RUINS | ル一イン | RUINEN |
| E | DESERT | デザート | WÜSTE |
| F | CAVE | ケーブ | HÖHLE |
| G | TOWER | タワー | TURM |
The rest of this page below this section is a web version of the level notes. There is also an XML/markdown version for use with the markdown fork of the SpeedGuidesLive component for LiveSplit (using these splits), which has been updated with the 2025 improvements. I should keep it up to date if any further changes to my route are made.
The benefit of using SGL is that once you finish each level, you can view the notes for the upcoming level in isolation, with no need to focus on one section of many, or gradually scroll through a long document. I have used it for several speedgames, and find it very helpful, which is why I am sharing it here.
Take damage on second bomb before card key spawns
boss takes 5 hits
Lay bombs for 3 just after energy core disappears off screen
Lay bomb for mission 3 at 2 tiles away from wall, when the core is 2 tiles away from whichever edge it is going towards
Lay bomb for 3 at or just to right of 3rd hard block from the left
Spam bombs at beginning and clear blocks. RC LL CL CR
RDU LDU
Try to have 6 atk
left, right, back, right, right, back.
Save part file, then equip
Recall part file
Remember to clear the path to the warp floor in advance (mission 3)
Rife is good at this level